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After the morning break we resume with a presentation on ‘Changes to human factors studies in response to the pandemic’ Miles Buroker, Human Factors Engineer, UserWise, bit.ly/34eqVhm #smipfsusa #userWise #human #factors #pandemic
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Who doesn't want to level up their liveops skills! Sign-up for this new course we put together at UserWise where we send you weekly tips, lessons learned and other insights into mobile game liveops: userwise.io/the-mobile-game-… #userwise #liveops #gamedev #gamedesign
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“Liveops is at least 50-60% of a games revenue. In some cases up to 80%.” - interesting quote I heard on PGC a few weeks ago. If you’re thinking your game doesn’t need liveops you’d better think again. #gamedev #gamedesign #liveops #userwise #pocketgamerconnect
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Webinar on EU IVDR requirements for usability for diagnostics. If you have a COVID Diagnostic - This webinar is for you! #webinar #covid #Userwise #IVDR #usability us02web.zoom.us/webinar/regi…
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Webinar on EU IVDR requirements for usability for diagnostics. If you have a COVID Diagnostic - This webinar is for you! #webinar #covid #Userwise #IVDR #usability lnkd.in/dP4F8bW
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Webinar: Regulatory Requirement Changes in the IVDR, with a Focus on Usability Join UserWise and Cerneos for a 1-hour free webinar to learn how the upcoming In Vitro Diagnostic Regulation (IVDR). us02web.zoom.us/webinar/regi… #Userwise #IVDR #Usability
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Whenever possible add meaningful choices to your games that have consequences to the gameplay. It makes them feel more real. #gamedev #indiedev #gamedesign #liveops #userwise
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If you make most of your money off of new players making first time purchases your monetization is broken. Spending should make the game fundamentally more fun and engaging and should lead to a strong desire for repeat spending. #monetization #userwise #gamedev #indiedev
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As game creators our primary responsibility is making experiences that are fun for our audience. #gamedev #datadriven #playerexperience #f2p #userwise #playerengagement #retention #psychology #userfocused #gamingindustry #gamedesign #liveops #indiedev
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NEW EPISODE 🎙️ We're pumped for this one 🙌 On today’s episode of the Mastering Retention podcast, narrative game designer, Isaac Phoenix, joins us to discuss everything NARRATIVE related! #mobilegames #gamingindustry #gamedesign #gamedevelopment #storytelling #userwise
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"There's a concept in narrative called relatability. And it's very important. You want to bring in the most relatability possible." - Isaac Phoenix --- Do your characters relate to your players? #mobilegames #gamedesign #gamedevelopment #storytelling #gameplay #userwise
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Liveops isn't about events or offers or any of the fancy stuff you see and hear about. It's about keeping your players engaged and playing your game as long as possible (hopefully forever). #gamedev #playerexperience #userwise #liveops #gamedesign #retention
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Why do hot dogs make for the best example of game offer design? They come in non-matching packs of 6 and 8. If you can replicate this in your offer design you can lead to players buying multiple offers instead of one. #monetization #userwise #gamedesign #liveops #gamedesign
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Want to increase player participation in your liveops events? Reduce the duration. When people feel like they have all day to do something they will often procrastinate and end up forgetting about it altogether. #gamedev #indiedev #liveops #gamedesign #userwise
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